10 Things We Learned From The New Assassin’s Creed Shadows Developer AMA

10 Things We Learned From The New Assassin’s Creed Shadows Developer AMA

Alright, let’s be honest with each other. A new Assassin’s Creed announcement is a whole emotional rollercoaster, isn’t it? There's that first jolt of excitement from the cinematic trailer—the music swells, you see the setting you’ve been dreaming of for a decade (Japan!), and for a brief, beautiful moment, all is right with the world. Then, the discourse begins. The skepticism. The arguments over historical accuracy, the fears about another bloated map, the endless debate about RPG mechanics vs. old-school stealth.

It’s exhausting. And I was right there in the thick of it with Assassin’s Creed Shadows.

But then Ubisoft Quebec dropped a developer AMA on Reddit. And sifting through those developer comments felt… different. It wasn’t just marketing speak. It was passionate people talking about the nuts and bolts of their game. It was clarifying. And dare I say, it was exciting. So, I brewed some coffee, put on my reading glasses, and dug in. Here’s the stuff that actually matters, the stuff that cut through the noise for me.

The Two-Protagonist System Isn't Just a Gimmick

This was my biggest worry. The dual protagonist thing can so easily feel like a clunky feature forced on you. Remember Syndicate? Fun, but you never *really* felt like you had to switch between Jacob and Evie. It was more a matter of preference. Here, it seems foundational.

Naoe, the shinobi, and Yasuke, the samurai. It's not just a choice of who you feel like playing. The devs made it crystal clear: some missions will be locked to one character. But in the open world? You can swap pretty much anytime. What really got me was the idea that they embody two distinct "fantasies."

Yasuke is the "Samurai Fantasy." He’s a tank. He can’t blend in crowds, he can’t use the hidden blade (a first for a protagonist!), and his approach is direct, brutal, and honorable combat. He can parry, block, and break posture. Think less of a sneaky assassin and more of a walking fortress. He’s about facing your enemies head-on.

And Naoe? She’s the pure "Shinobi Fantasy." She is the classic Assassin. The developers described her as being able to crawl prone, swim and dive (a welcome return!), and use a grappling hook that—and this is key—can attach to *almost any roof edge*. Not just pre-determined anchor points. She has the hidden blade, the smoke bombs, the whole shadowy toolkit. She’s about avoiding the fight entirely if she can.

It’s a design philosophy that forces you to think. See a heavily guarded fort? You could try to go in as Yasuke, a one-man army. Or, you could switch to Naoe, scout from the rooftops, and slip in like a ghost. This feels less like a choice and more like a tactical decision. And I am so here for it.

We Learned A Lot About The World of Assassin’s Creed Shadows

Okay, the world. Feudal Japan. It’s what we’ve all been screaming for since Ezio was a lad. But a pretty setting is nothing without a dynamic world. And here’s where the AMA dropped some seriously cool details.

First: seasons. Real, dynamic seasons that change as you play through the game's years. This isn't just cosmetic. Winter will bring heavy snow, opening up new paths but also making you more visible. In spring, tall grass will grow, giving Naoe more cover. Puddles from spring rain will create noise, making stealth harder. They even mentioned icicles forming on buildings in winter that you can shoot down to distract or kill enemies. That’s the kind of environmental interaction that I love. It makes the world feel like a participant, not just a backdrop.

Then there's the lighting system. This genuinely blew my mind. They’ve built a system where light and shadow are core gameplay mechanics. As Naoe, you can literally extinguish lanterns to create patches of darkness to sneak through. There’s a light meter on your HUD. This is pure, classic stealth, reminiscent of the old Splinter Cell or Thief games. It’s a far cry from the more social stealth of recent entries. You’re not hiding in plain sight; you’re using the actual absence of light.

It sounds so much more tactile and intentional than just crouching in a red bush. It's about manipulating the environment. You start to see how the two characters interact with the world differently. Yasuke might just smash through a shoji screen, while Naoe can carefully slice it open to create a peephole. Details like that show a level of thought that goes beyond just making a big, beautiful map. It's about making a fun playground, and isn't that what we all want from a great adventure game?

Let's Talk Combat, Spies, and a Lack of Eagles

The combat in the RPG-era AC games has been… divisive. Let’s leave it at that. What the Assassin’s Creed Shadows developer AMA seemed to promise is a more focused, deliberate system.

Yasuke's combat is posture-based, which immediately brings games like Sekiro or Ghost of Tsushima to mind. It's about timing, parrying, and breaking your opponent's guard for a decisive blow. He'll have access to katanas, kanabō, and other heavy weapons. Naoe, on the other hand, is more agile and lethal, but fragile. Her combat is about quick, precise strikes and getting out of trouble fast. She has a kusarigama (that chain and sickle weapon) which can be used for both ranged attacks and disarming foes. The weapon variety for each seems distinct and purposeful. It’s not just a collection of slightly different swords with bigger numbers.

Wait, I almost forgot one of the most interesting tidbits. The eagle is gone. No more Senu, no more Ikaros. Instead of a bird that can magically tag every enemy in a five-mile radius, you’re building your own spy network. You’ll send out spies to scout locations, and they’ll report back on enemy positions, mission objectives, and potential targets. This is *fascinating*. It grounds the game. It makes intelligence gathering an active process, not just a button press. It reminds me a bit of the Brotherhood system, which is high praise. You’re not a god with a drone; you’re a leader managing your resources. It’s like managing a team in a high-stakes sports league, but with more shurikens.

It's a deliberate step away from the magical elements of the last few games and a step towards a more grounded (if still fantastical) reality. I was skeptical, but the more I think about it, the more I realize a spy network is way more thematically appropriate for a shinobi than a pet eagle ever was.

So, am I completely sold? Not 100%. This is still a Ubisoft open-world game, and I've been burned before. The proof will be in the playing, a simple truth you can find on any gaming hub from the big leagues to a fun site like playhoopgame.com. But after this AMA, I’m not just cautiously optimistic. I’m genuinely, properly intrigued. It feels like they’re listening. It feels like they’re making specific, bold choices instead of trying to please everyone. And that, more than anything, gives me hope.

FAQ: A Few Lingering Questions Answered

So, can I *only* play as Yasuke for combat and Naoe for stealth?

Not at all! This is a common misconception. While their skills are heavily slanted one way, the developers confirmed you can absolutely get into a fight as Naoe or try to be stealthy as Yasuke. It’ll just be much, much harder. Yasuke is big and noisy, so stealth will be a real challenge. Naoe is more fragile, so open combat against a group of samurai is a very bad idea. The choice is yours, but the characters are designed to push you towards their intended playstyle.

Why is the choice of Yasuke so controversial?

It’s a complex topic. The main point of contention for some is that for the first-ever AC game set in Japan—a setting fans have wanted for over a decade—one of the two protagonists is not Japanese. Yasuke was a real historical figure, an African man who served under Oda Nobunaga, but his story is largely undocumented and brief. Some players feel it sidelines a chance to fully explore a Japanese protagonist's story, while others are excited about the unique perspective a historical outsider brings to the narrative.

How big is the map of Central Japan?

The developers said the map size is roughly comparable to Assassin’s Creed Origins. However, they stressed that they focused more on realism and density this time around. Because Japan's landscape is more mountainous and varied, the actual travel distance between locations will feel more significant and meaningful than just traversing a flat desert. They built castles and terrain to a more realistic 1:1 scale.

Will there be a modern-day story?

Yes, but the developers were very tight-lipped about it. They confirmed there is a modern-day component, as is tradition for the series, but gave absolutely no details on who you’ll play as or what the story will entail. They simply said, "Yes, there is a modern day story. And we're excited for players to discover it."