Gears Of War Creator Says It ‘Doesn’t Feel Strange’ To See It Ported To PS5

Gears Of War Creator Says It ‘Doesn’t Feel Strange’ To See It Ported To PS5

I remember the arguments. The loud, passionate, profoundly stupid arguments in my college dorm common room around 2007. It was always the same: Halo 3 vs. Resistance: Fall of Man. The Sixaxis controller vs. the 360's offset sticks. And, of course, Gears of War vs... well, there wasn't really a direct PS3 equivalent back then, was there? That was the whole point.

Gears felt like the Xbox 360. It was loud, a bit brutish, graphically astonishing, and defined by a kind of chunky, American-made confidence. It was a system seller. It was a hill that millions of us were willing to die on in forum flame wars that have long since been scrubbed from the internet.

And now, the man who helped erect that hill, Cliff Bleszinski, says he wouldn't find it strange to see his baby on a PlayStation 5.

And you know what? He’s absolutely right. It’s not strange at all. The strange thing is that it took us this long to get here.

The Slow, Inevitable Crumbling of the Walled Garden

Let's be real for a second. The whole concept of ironclad console exclusivity is starting to feel like a relic. A dusty old cartridge from a bygone era. We're in the service era now, the subscription era. Microsoft, under the impossibly forward-thinking leadership of Phil Spencer, figured this out years ago. They aren't just selling a black or white box you plug into your TV anymore; they're selling an ecosystem. They're selling Game Pass.

And when you're selling a service, your main goal is to get that service in front of as many eyeballs as possible. Suddenly, the 100+ million PlayStation consoles out there don't look like the enemy camp. They look like a massive, untapped market.

We saw the first cracks in the wall with smaller titles. The brilliant Hi-Fi Rush. The charming Pentiment. Then a bigger one with Sea of Thieves, which went on to top the PSN sales charts. These weren't accidents; they were test balloons. Microsoft was checking the temperature of the water, and it turns out the water's just fine. The average PlayStation owner didn't recoil in horror; they just bought a fun game they'd been curious about. The world kept spinning.

Why The Gears Of War Creator Says It ‘Doesn’t Feel Strange’ To See It On PS5

But Gears of War is different. It's not a quirky rhythm-action game or a swashbuckling pirate simulator. Along with Halo and Forza, it’s one of the holy trinity of Xbox IP. It's a foundational pillar. So when Cliff "CliffyB" Bleszinski—the guy whose vision shaped those first three incredible games—casually mentions on Twitter that a port "doesn't feel strange," it hits differently.

He's not at Epic or The Coalition anymore, so he's speaking as a fan and a father, in a way. He sees his creation, and he just wants more people to play it. It’s a beautifully simple, artist-first perspective that often gets lost in the noise of quarterly earnings reports and market share analysis. He's not wrong. Why should a masterpiece of third-person cover-based shooting be locked to one platform forever? Think about it this way: nobody argues that The Godfather should only be viewable on Sony televisions.

I initially thought, okay, he's just stirring the pot. But the more you unpack it, the more inevitable it seems. Microsoft needs to grow Game Pass, and eventually, the biggest carrot you can dangle is your entire first-party library. Not just on Xbox and PC, but everywhere. On your phone, on your smart TV, and yes, on your PlayStation. Maybe even on some ridiculously souped-up handheld PC a modder builds in their garage.

Imagine the Curb Stomp on a DualSense

Let's get out of the boardroom and into the fun stuff for a minute. What would a PlayStation 5 version of, say, the Gears of War: Marcus Fenix Collection (a rumored remake of the original trilogy) actually be like?

My mind immediately goes to the DualSense controller.

Imagine the haptic feedback. The subtle clink-clank of your armor as you roadie run. The satisfying thwump as your back hits cover. And the active reload... oh, the active reload. Imagine feeling the trigger tense up right at the sweet spot, the controller giving a sharp, violent kick back in your hands when you nail it perfectly, followed by the buzz of those super-powered bullets leaving the chamber. The Lancer's chainsaw revving up, the entire controller vibrating with a menacing hum. It’s a sensory experience that could genuinely add a new layer to a game we've been playing for nearly two decades.

A whole new generation of gamers who grew up on Sony consoles would get to experience that first Emergence Day. They’d get to meet Dom, Baird, and Cole for the first time. It's an exciting prospect, not just for Microsoft's bottom line, but for the preservation and celebration of a truly iconic series. The evolution of a series is always fascinating, whether it's the shift in combat mechanics for something like the upcoming Pokemon Legends: Z-A or simply finding a new home on new hardware.

The console wars I remember are over. They ended not with a bang, but with a login screen. And in this new world, seeing Marcus Fenix pop up on the PlayStation Store doesn't feel like a betrayal. It feels like a victory lap for one of the greatest adventure game series ever made.

Your Questions About a Multi-Platform Marcus Fenix

So, is Gears of War actually coming to PlayStation?

Right now? It's purely speculation, fueled by CliffyB's comments and Microsoft's broader strategy. There are no official announcements. However, with other major Xbox titles making the jump, it's no longer an outlandish "never-gonna-happen" idea. It’s moved firmly into the "don't be surprised if it happens" category.

Why would Microsoft even do this? Wouldn't it hurt Xbox sales?

This is the old way of thinking. The new way is that Microsoft's primary product is Game Pass, not the Xbox console itself. The console is just one of many ways to access the service. By putting a massive exclusive like Gears on PlayStation, they could potentially sell millions of copies of the game and, more importantly, entice a slice of that player base to subscribe to Game Pass to play future titles on day one (via cloud or PC).

What did the Gears of War creator say that got everyone so fired up?

Cliff Bleszinski simply stated on social media that it "doesn't feel strange" to him to think about Gears of War being ported to the PS5. Coming from the original visionary of the series, that simple statement carries a lot of weight. It signals a philosophical shift away from rigid exclusivity and toward a more open, player-first mindset.

But isn't having exclusives the whole point of a console?

It used to be, for sure. But the landscape is changing. For Microsoft, the "exclusive" is becoming the Game Pass service itself—the value proposition of having hundreds of games, including their biggest new releases, for a monthly fee. The hardware is becoming a secondary concern to the ecosystem. Sony still relies heavily on hardware-selling exclusives, but Microsoft is playing a completely different, longer game.