Resident Evil Open-World Sequel Roasted by Gamers

Resident Evil Open-World Sequel Roasted by Gamers

Okay, let's talk about something that's got my keyboard steaming: the idea of a Resident Evil open-world game. Now, I love Resident Evil. Always have. The claustrophobic corridors, the jump scares that make you spill your coffee, the sheer terror of a licker sprinting at you from the shadows – it's all gold. But an open world? I'm not so sure. And, judging by the recent buzz – or rather, the backlash – online, I’m not the only one.

The rumors started swirling a few months back: whispers of a sprawling map, crafting systems, maybe even vehicle combat. Sounds… ambitious? Sure. Sounds like Resident Evil? Not really. And the gaming community? Well, they've let their feelings known. Loudly. So much so that, yeah, a hypothetical Resident Evil open-world sequel is getting properly roasted. But is the negativity warranted? Or are gamers just being, well, gamers?

Actually, let me rephrase. It's not just gamers being gamers. There's a legitimate concern here, a fear that transplanting the core Resident Evil experience into a massive, less-controlled environment will dilute what makes the series special. Will the tension still be there when you can just hop in a jeep and drive away from a horde of zombies? Will the intricate puzzle design suffer when the world is your oyster?

Losing the Core of Resident Evil

That's the big worry, isn't it? Resident Evil, at its heart, is about resource management, careful exploration, and that constant sense of dread. You're always on edge, knowing that around any corner could be a monster that can one-shot you. That tension thrives in confined spaces, in tight corridors, where every bullet counts. Think the Spencer Mansion – a masterpiece of level design. Now picture that, but spread out over miles and miles. See the problem?

Look, open-world games can be fantastic. There are tons of fun ones. But they often prioritize quantity over quality. They fill the map with repetitive side quests, fetch quests, and generic encounters. Is that what we want from Resident Evil? Do we want to spend hours driving across a zombie-infested wasteland, collecting crafting materials to build a slightly better shotgun? I, for one, do not. That sounds like a different game entirely. I'd prefer something like the Splinter Cell series, for instance – and hey, speaking of that, did you see the new Splinter Cell show trailer? Absolute chaos. Good chaos, of course. But I digress.

The Danger of Following Trends

Here's the thing: the gaming industry loves trends. When one game does something well, everyone else jumps on the bandwagon. Open-world games have been massively popular for years, so it's no surprise that Capcom might be tempted to chase that success. But sometimes, the best thing you can do is stick to your roots. Embrace what makes your series unique, instead of trying to be something it's not.

I'm reminded of when everyone was trying to make their games into MMOs. Remember that? The market became saturated with underwhelming online experiences, many of which failed spectacularly. Let's hope Resident Evil doesn't suffer the same fate. Actually, that's not quite right. I hope that Resident Evil doesn't suffer the same fate. Emphasis on the hope. Because, honestly, my expectations are…tempered.

So, What Would Work?

Okay, let's say, hypothetically, that Capcom is dead-set on making an open-world Resident Evil game. Is there a way to do it right? Maybe. I think the key would be to focus on exploration and atmosphere, rather than endless combat and grinding. Imagine a smaller, more contained open world, like a single town or region, filled with secrets to uncover, puzzles to solve, and a persistent sense of dread. Think Silent Hill, but on a larger scale. And maybe dial back the action a bit. Make the zombies feel truly dangerous again, something to be avoided rather than mowed down.

But, and this is a big but, it would still need to feel like Resident Evil. The puzzles would need to be clever and challenging. The story would need to be engaging and mysterious. And the atmosphere would need to be thick with tension and dread. It's a tall order, and I'm not sure it's possible. But hey, I'm willing to be surprised. Maybe Capcom will pull a rabbit out of their hat and deliver something truly special. Or maybe they'll just deliver another generic open-world game that nobody remembers in a year. Time will tell.

FAQ: Open World Resident Evil Edition

Is an open-world Resident Evil game necessarily a bad idea?

Not necessarily! The core concern is that stretching the gameplay across a large open world might dilute the core Resident Evil experience, and some degree of tension might be lost. Resource management, puzzle designs, and careful exploration might not translate well if the world becomes too expansive, diminishing the sense of dread and danger. However, with careful design choices and a focus on atmosphere, a Resident Evil open-world game could potentially work.

What are gamers so upset about?

Many gamers are concerned about Resident Evil abandoning its roots in favor of chasing trends. The series is known for its claustrophobic environments, intricate level design, and tense atmosphere. The fear is that an open-world format would sacrifice these elements in favor of a more generic, action-oriented experience. It’s also about the series keeping what makes it unique, rather than following what every other series is doing right now.

How could Capcom make an open-world Resident Evil game work?

If Capcom were to pursue an open-world Resident Evil game, they would need to prioritize exploration, atmosphere, and puzzle-solving over mindless combat and grinding. Creating a smaller, more contained open world, filled with secrets and mysteries, would be essential. Additionally, emphasizing a persistent sense of dread and making zombies genuinely dangerous would help maintain the series' unique identity. Basically, focus on the “Resident Evil” bits first, and then build the open world around that.

Will this even happen?

Well, it depends on who you ask. Take the rumors with a grain of salt, but as you know, where there’s smoke, there’s fire. Whether or not Capcom is seriously considering an open-world Resident Evil game remains to be seen. But given the popularity of the genre, it's certainly a possibility. The question is whether they can pull it off without sacrificing the core elements that make Resident Evil so beloved.